How Anti-Cheat Handles Anomalies
The server checks for abnormal movement, combat, and packet behavior. When a high-confidence anomaly is detected, the player is notified first and the record is also sent to administrators for review. Repeated triggers in a short time may result in a temporary kick. Network latency, client versions, or mod differences can also cause false positives; if they happen often, report them through a support ticket.
If you receive a notice during normal play, stop the action you were performing and check your network, client version, and mods. If it happens repeatedly, submit a ticket with the time, what you were doing, and your client details.
Theft and Container Protection
Taking another player's items without permission is theft, even if the container was not claimed in time or nobody was online. The server has automated theft detection and an imprisonment system; a confirmed trigger may result in an automatic 3-day jail sentence. The server also runs an automated player-behavior risk-control system based on machine learning and vector-database matching. A trigger may result in an automatic 1-hour jail sentence and automatic notification to administrators for review.
Land and shop permissions are the first layer of protection. Block and container action logs are used for later investigation. Do not take items from unfamiliar containers that appear unattended, and do not move, discard, or transfer items of unknown origin.
Logs and Appeals
The server retains necessary block, container, transaction, and anomaly-detection logs to resolve disputes and review cases. If you believe you were misjudged, provide your player name, time, world, coordinates, and what happened; administrators will review the records.