Tool and Weapon Enchantments
- Area Mining I (pickaxe): Mines a 3×3 plane in the direction you are looking. The surrounding blocks must be the same type as the block mined first.
- Life Steal I (sword): After each hit, restores 10% of the final damage dealt, up to your maximum health.
- Beheading I (sword): A kill has a 10% chance to drop a head. Supported targets: players, zombies, skeletons, wither skeletons, creepers, piglins, and the Ender Dragon.
- Lightning I (sword): A hit has a 10% chance to summon real lightning at the target.
- Freeze I (sword): A hit has a 15% chance to apply Slowness II for 3 seconds.
- Venom I (sword): A hit has a 12% chance to apply Poison I for 4 seconds.
- Pull I (sword): A hit has a 15% chance to pull the target toward the attacker, with 0.55 horizontal force and 0.25 upward velocity.
- Defensive Stance I (sword): While held in the main hand, reduces all damage taken by 10%.
- War Axe I (axe): Deals 15% more damage if the target wears any piece of armor.
- Shield Break I (axe): Hitting a player who is blocking with a shield puts that shield on a 4-second cooldown.
- Experience Boost I (pickaxe): Increases expected mining experience by 50%. Fractional results are rounded probabilistically, so an individual drop will not necessarily be exactly half higher.
Bow Enchantments
- Explosive Arrow I (bow): An arrow has a 10% chance to become explosive. On impact, it creates an explosion with power 1.5; it does not ignite or break blocks.
- Healing Arrow I (bow): An arrow shot while sneaking cancels damage when it hits a player and restores 4 health points, or 2 hearts. When Healing Arrow triggers from sneaking, that arrow cannot also trigger Explosive Arrow.
Armor and Elytra Enchantments
- Double Jump I (boots): After each landing, allows one extra jump in midair. Grants 0.65 velocity in the direction you are looking and 0.9 upward velocity. Does not trigger in Creative or Spectator mode.
- Haste I (boots): Continuously grants Speed II while worn.
- Night Vision I (helmet): Continuously grants Night Vision I while worn.
- Undying I (any armor piece or Elytra): Cancels fatal damage and leaves you at 1 health. Each player has a 60-second cooldown. Wearing any one item with this enchantment is enough to trigger it.
- Guardian I (chestplate): The wearer takes 10% more damage; all other players within 8 blocks in the same world take 10% less damage. Damage reduction from multiple Guardians does not stack. When two Guardians protect one another, the increased and reduced damage are both applied.
- Regeneration I (chestplate): After 8 consecutive seconds without taking damage, restores 1 health point, or half a heart, every 3 seconds.
- Sneak Veil I (leggings): While sneaking, hostile mobs more than 8 blocks away cannot target you; mobs within 8 blocks can still detect you.
- Aerial Mending I (Elytra): Repairs 1 durability point for every 500 blocks glided.
Compatibility Note
Special enchantments can only be transferred to the gear type listed for them. Values follow the current server configuration and plugin version; this page will be updated if balance changes are made.